343 Industries’ Senior Community Manager listed some of the challenges of making modern games in a recent Twitter post.
The Tweeter by John Junyszek, who comes in response to a Publish by Sean of Forge Labs, answers the question “Why is it harder to make games these days?” with an image including a list of reasons, as well as a brief explanation TLDR (too long didn’t read) that reads: “Expectations and legal requirements for games have increased.”
The list is broken down into nine key points, including the vast amount of effort that needs to be put into visuals, online play, all platforms that need to be supported, laws and regulations, and more. Most of the points are deepened, giving a more specific insight into the creative process.
“Why is it harder to make games these days? »
TL; DR: Expectations and legal requirements for games have increased.
A helpful list of examples below: https://t.co/5y9WXVhMe0 pic.twitter.com/sCdrFYxtmX
— John Junyszek (@Unyshek) August 11, 2022
Junyszek goes on to state that “Each of these balls alone is a massive leap forward from previous generations to modern games. And many games are expected to do all of this (and more) at the same time. He goes on to explain that each point is “just beginning to scratch the surface”, but clarifies that he hopes it will be useful to anyone curious.
Outside of 343 Industries, we’ve seen a clear example of these higher demands starting to become more binding on game creation with Sony’s higher prices for its first-party PlayStation titles following the launch of the PlayStation 5.
Additionally, former PlayStation executive Shawn Layden shared his belief that the current Triple-A model is “unsustainable” with budgets for the biggest games typically in the range of $80 million (about $65. £8m) and $150m (about £125.5m) latest generation. . With Junyszek’s examples, we get a clearer and simpler insight into why budgets bloat.
Besides, Nintendo won’t raise the price of the Nintendo Switch despite rising manufacturing costs.