Global Mobile Gaming Market Report (2022 to 2027) – by Technologies, Platforms, Connectivity Types and Ecosystem Stakeholders – ResearchAndMarkets.com

DUBLIN–(BUSINESS WIRE)–The report “Global Mobile Games Market by Technologies, Platforms, Connectivity Types and Ecosystem Stakeholders 2022-2027” has been added to from ResearchAndMarkets.com offer.

This report represents a comprehensive analysis of global mobile gaming opportunities. It provides insights into the mobile games industry and an analysis of current limitations, challenges and opportunities.

The report assesses current and future mobile gaming technologies, new media and their dynamics with the mobile gaming industry.

The report includes mobile game development studios, publishing companies including app stores and local social networks, game economy management companies, mobile game business model and drivers , global and gaming business prospects and mobile network operators.

The report includes in-depth user analysis including demographics and preference analysis by game type, device type, connection type, and more. It includes comparative analysis by age, gender, income and spending habits.

Companies cited

  • 360 Market

  • 51.Com

  • ActivisionBlizzard

  • agate studio

  • Airtel (Bharti)

  • AIS

  • Alphabet (Google)

  • alternative to

  • Amazon

  • Anino mobile

  • Anji

  • Appia

  • appitism

  • Apple

  • Apps UK Ltd.

  • AT&T

  • badoo

  • Baidu app store

  • Baby

  • Bemobi International

  • Capcom

  • Cellcom

  • chilingo

  • China-Mobile

  • China Telecom

  • China Unicom

  • CodeNgo

  • Cydia

  • Cymonde

  • DeNA

  • DTAC

  • EE

  • electronic arts

  • Etisalat

  • F-Droid

  • Facebook Games

  • Gaia online

  • Gameloft SE

  • gameprom

  • Games Inc.

  • Gamevil (Com2uS)

  • GetJar

  • Globe Telecom

  • Glu Mobile

  • GRE

  • GungHo Online Entertainment

  • half brick

  • Hungama Games

  • IBM Corporation

  • And many other companies!

Select report results:

  • Mobile social gaming will hold the highest market share

  • The retail sector will be the rapid adopter of the branded games segment

  • Consumer payment will account for the highest market share in the gaming services segment

  • Game Management Provider to Experience Highest CAGR During Forecast Period

Today, smartphones dominate the mobile gaming platform in terms of users, but tablets drive higher rates through paid monetization, micro-transactions, and advertising. Tablets have started to compete substantially with consoles and could overtake them in the near future. Tablets now represent an attractive mid-core gaming platform.

The proliferation of application stores and portals of social networking sites has greatly contributed to the development of the mobile game market. Developers can now sell games directly through the App Store and create social communities that provide greater opportunity for monetization. Cloud-based publishing has enabled multi-screen publishing and smooth gameplay across mobiles, consoles, and mobile devices, which has greatly promoted mobile gaming.

Main topics covered:

1.0 Executive Summary

2.0 Presentation

2.1 Defining mobile gaming

2.2 Development of mobile game applications

2.3 Game Platform Analysis

2.4 Strategic Market Impact Analysis

2.5 Types of mobile game applications

2.6 Market Dynamics Analysis

2.6.1 Market Growth Drivers Analysis

2.6.2 Market Boundary Analysis

2.7 Regulatory and Fraud Analysis

2.8 Value chain analysis

2.9 Cross-platform OTI vs. OTA distribution and fragmentation

2.10 Analysis of monetization measures

2.11 Mobile social game design framework

2.12 Overview of mobile social gamer engagement

2.13 Business Model Analysis

3.0 Technology and Application Analysis

3.1 Gaming Material Analysis

3.2 Game Software Analysis

3.3 Gambling Services Analysis

3.4 Game Management Provider

3.5 Gaming technology

3.6 Connectivity analysis

3.7 Mobile Games Success Strategy Analysis

3.8 Analysis of investment trends

3.9 Portable games

4.0 Business Analysis

5.0 Market Analysis and Forecast 2022-2027

5.1 Mobile Games Market 2022-2027

5.2 Mobile player 2022 – 2027

5.3 Mobile gamer: demographic analysis 2022 – 2027

6.0 Conclusions and Recommendations

For more information about this report visit https://www.researchandmarkets.com/r/1dy0m2

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