Cryptography research firm Delphi Digital has described possible ways in which players can accept non-fungible tokens (NFTs) as part of their gaming experience, such as using the technology for additional aspects that do not affect not the basic experience.
The lengthy report was released by Delphi Digital on Wednesday and explores how NFTs can be integrated into games without affecting the core gaming experience or the “true competitive game” players tend to enjoy.
The report argues that if monetization and NFT elements can be incorporated properly, gamers might not be so strongly opposed to the idea:
“If left unchecked, money will always tend towards the dominant motivator. As such, the first port of call is to separate market games from the core game loop itself.
Delphi Digital explained that one way to achieve this could be for a game to provide a free basic experience to everyone while using NFTs for optional experiences such as tournament tickets, new character skins , parallel games and competitive rewards.
The company explained that this would allow those who use the game for monetization purposes to thrive, while those who are there for fun can play without having to buy NFTs, or having a hard time competing with the most spenders in gaming markets.
“No one is made to play the game of the other”, notes the report.
The report also goes on to claim that “the more people care about the game”, the more likely they are to spend money on it, suggesting that the basic gaming experience must be meaningful enough for hesitant gamers to even consider playing it. to buy an in-game NFT:
“In theory, the more people are interested in the game, the more they spend directly on metagames. By maximizing meaning generation and competition in the base game, we are able to maximize revenue through the peripheral monetization that surrounds it.
Hatred of gamers
The report addresses the traditional gaming community’s aversion to crypto games by noting that there is “validity to many of the reviews” that have surfaced.
In particular, Delphi Digital pointed out that much of the hostility towards crypto appears to stem from the negative implications that monetization has had on traditional games, such as developers deliberately limiting features to trick users into spending more money. money to fully enjoy the experience:
“Parts of the traditional gaming industry have moved towards aggressive monetization practices that sometimes detract from the player experience.”
“As such, when gamers see the need to purchase NFTs to play early crypto games, or when major publishers announce plans to build in this industry, they assume it is a another attempt to seize money and walk away,” the report added.
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Delphi stressed that this “is not to say that all forms of monetization are bad”, but crypto or not, it must be done in a way that does not negatively impact the game.
Commenting on the current state of the crypto game, the report also notes that the sector has so far seen the monetary components of the game trend towards the “dominant motivator” for users. As a result, he argues that the actual quality of the game suffered as whales were able to dominate most games for speculative purposes:
“The gameplay of these early titles suffered on two fronts: 1) the primary motivation for most of the player base is the expectation of financial reward rather than playing and 2) the core competitive circuit has been subject to pay-to-win mechanics as whales can pass their way to success.