Insights on the Gaming Accessories Global Market to 2027

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Global gaming accessories market

Global gaming accessories market

Global gaming accessories market

Dublin, Jan. 03, 2023 (GLOBE NEWSWIRE) — The report “Gaming Accessories Market: Global Industry Trends, Share, Size, Growth, Opportunities and Forecast 2022-2027” has been added to from ResearchAndMarkets.com offer.

The global game accessories market reached a value of US$8.32 billion in 2021. Looking ahead, the publisher expects the market to reach a value of US$14.42 billion. 2027, posting a CAGR of 9.6% in 2021-2027.

Report attribute

Details

Number of pages

145

Forecast period

2021 – 2027

Estimated market value (USD) in 2021

$8.32 billion

Expected market value (USD) by 2027

$14.42 billion

Compound annual growth rate

9.6%

Regions covered

Overall

Keeping in mind the uncertainties of COVID-19, we continuously monitor and assess the direct and indirect influence of the pandemic on different end-use sectors. This information is included in the report as a major market contributor.

Gaming accessories refer to a particular group of hardware used independently or in video game consoles to enrich the overall gameplay experience. These accessories provide information to the computer for game data manipulation and processing, and then transmit it to the operator.

Gaming accessories designed specifically for video games are mostly external peripherals apart from the original hardware and software of the gaming system. Some of the major benefits provided by these accessories include improved reflexes, increased accuracy, and better operation. Game.

Some of the most common gaming accessories include controllers, headsets, gamepads, virtual reality (VR) glasses, mice, keyboards, and webcams. These accessories are versatile and compatible with multiple devices, such as desktops, laptops, smartphones, and game consoles.

Gaming Accessories Market Trends:

The market is mainly driven by the significant growth of the interactive entertainment industry. This can be attributed to the growing popularity of video games and their proliferation on many social platforms.

In addition to this, continual innovations in gaming fostering high graphics requirements are also fueling the demand for advanced gaming accessories across the globe. The advent of innovative technologies, such as virtual reality (VR), augmented reality (AR) and artificial intelligence (AI) and console games, is also giving a boost to the market.

The market is further driven by the continuous development of esports leagues, as well as the growing number of individuals choosing gaming as their profession.

Moreover, the extensive research and development (R&D) activities carried out by the major market players are creating a positive outlook for the market. Some of the other factors contributing to the growth of the market include rising broadband internet penetration, growing number of smart device users, rapid urbanization, and inflation of disposable income of the masses.

Competitive Landscape:

The competitive landscape of the industry has also been examined along with the profiles of major players i.e. Anker Innovations Technology Co. Ltd., Cooler Master Technology Inc., Corsair Gaming Inc., Dell Technologies Inc., HP Inc., Logitech International SA. , Mad Catz Global Limited, Nintendo Co. Ltd, Razer Inc., Samsung Electronics Co. Ltd., Sennheiser electronic GmbH & Co. KG, Sony Group Corporation and Turtle Beach Corporation.

Answers to key questions in this report:

  • How has the global gaming accessories market performed so far and how will it perform in the years to come?

  • What has been the impact of COVID-19 on the global gaming accessories market?

  • What are the main regional markets?

  • What is the market breakdown by component?

  • What is the market breakdown by device type?

  • What is the market breakdown by type of connectivity?

  • What is the market breakdown by sales channel?

  • What are the different stages of the industry value chain?

  • What are the industry drivers and key challenges?

  • What is the structure of the global gaming accessories market and who are the major players?

  • How competitive is the industry?

Main topics covered:

1 Preface

2 Scope and methodology

3 Executive summary

4 Presentation
4.1 Overview
4.2 Key Industry Trends

5 Global Gaming Accessories Market
5.1 Market Overview
5.2 Market Performance
5.3 Impact of COVID-19
5.4 Market Forecast

6 Market Breakdown by Component
6.1 Helmets
6.1.1 Market trends
6.1.2 Market Forecast
6.2 Mouse
6.2.1 Market trends
6.2.2 Market Forecast
6.3 Controller
6.3.1 Market trends
6.3.2 Market Forecast
6.4 Keyboard
6.4.1 Market trends
6.4.2 Market Forecast
6.5 Others
6.5.1 Market trends
6.5.2 Market Forecast

7 Market Breakdown by Device Type
7.1 pcs
7.1.1 Market trends
7.1.2 Market Forecast
7.2 Game console
7.2.1 Market trends
7.2.2 Market Forecast

8 Market Breakdown by Connectivity Type
8.1 Wired
8.1.1 Market trends
8.1.2 Market Forecast
8.2 Wireless
8.2.1 Market trends
8.2.2 Market Forecast

9 Market Breakdown by Sales Channel
9.1 Online
9.1.1 Market trends
9.1.2 Market Forecast
9.2 Offline
9.2.1 Market trends
9.2.2 Market Forecast

10 Market Breakdown by Region

11 SWOT Analysis

12 Value chain analysis

13 Analysis of the five forces of carriers

14 Price Analysis

15 Competitive landscape
15.1 Market structure
15.2 Key Players
15.3 Profiles of Key Players
15.3.1 Anker Innovations Technology Co. Ltd.
15.3.1.1 Company Overview
15.3.1.2 Product portfolio
15.3.2 Cooler Master Technology Inc.
15.3.2.1 Presentation of the company
15.3.2.2 Product portfolio
15.3.3 Corsair Gaming Inc.
15.3.3.1 Company overview
15.3.3.2 Product Portfolio
15.3.3.3 Finance
15.3.4 Dell Technologies Inc.
15.3.4.1 Company overview
15.3.4.2 Product Portfolio
15.3.4.3 Finance
15.3.4.4 SWOT Analysis
15.3.5 HP Inc.
15.3.5.1 Company Overview
15.3.5.2 Product portfolio
15.3.5.3 Finance
15.3.5.4 SWOT Analysis
15.3.6 Logitech International SA
15.3.6.1 Company Overview
15.3.6.2 Product portfolio
15.3.7 Mad Catz Global Limited
15.3.7.1 Company Overview
15.3.7.2 Product portfolio
15.3.8 Nintendo Co.Ltd
15.3.8.1 Company Overview
15.3.8.2 Product portfolio
15.3.8.3 Finance
15.3.8.4 SWOT Analysis
15.3.9 Razer Inc.
15.3.9.1 Company Overview
15.3.9.2 Product portfolio
15.3.10 Samsung Electronics Co. Ltd.
15.3.10.1 Company Overview
15.3.10.2 Product Portfolio
15.3.10.3 Finance
15.3.10.4 SWOT Analysis
15.3.11 Sennheiser electronic GmbH & Co. KG
15.3.11.1 Company Overview
15.3.11.2 Product Portfolio
15.3.12 Sony Group Company
15.3.12.1 Company Overview
15.3.12.2 Product portfolio
15.3.12.3 Finance
15.3.12.4 SWOT Analysis
15.3.13 Turtle Beach Company
15.3.13.1 Company Overview
15.3.13.2 Product portfolio
15.3.13.3 Finance

For more information about this report visit https://www.researchandmarkets.com/r/vhhc80

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