Kirby Star Allies was partly made to lay the groundwork for future Kirby games

Nintendo Dream recently had a special edition to celebrate Kirby’s birthday in which Kirby General Manager Shinya Kumazaki took part in an interview with the Japanese Nintendo-centric magazine. Mr. Kumazaki talked about the first Kirby 3D game Kirby and the Forgotten Land and its predecessor, Kirby Star Allies. He revealed that they wanted 2018’s Kirby Star Allies to lay the groundwork for the Kirby franchise as they knew it at the time. that they would create the first Kirby 3D adventure as their next project. He mentioned that Kirby Star Allies and Kirby and the Forgotten Land were internally considered a “one big connected project”.

First, can you tell us about the thought process behind the creation of Kirby and the Forgotten Land?

Kumazaki: For the first fully 3D Kirby game, many challenges had to be overcome. One was overcome in our previous game Kirby Star Allies, which was the culmination of a lot of hard 2D work.

The final battle there also had 3D elements, right?

Kumazaki: Yeah, we thought of it as laying the groundwork for future work and we were sure the next game would be 3D. The Kirby team and especially the HAL lab considered Star Allies and Forgotten Land to be one big connected project.

So it was all part of a bigger plan?

Kumazaki: Star Allies was a game designed with a tempo and scope in mind that would allow longtime fans of the series, but also young children, to complete the main mode. In contrast, the Forgotten Land theme was designed with deeper and full 3D action in mind, as many fans requested “meatier action”. There were still things we weren’t able to achieve in Star Allies, and deriving from that we wanted to create a “deep and accessible fully 3D Kirby game”, while continually rethinking the amazing features of the ” strange and surreal thing” which is Kirby. And that became the theme of the game.

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